Autor Wiadomość
Pkeeys
PostWysłany: Sob 10:29, 04 Mar 2006    Temat postu:

a za ile beda te czary
Naiko
PostWysłany: Sob 23:36, 18 Lut 2006    Temat postu:

O dzienki jak wejde kiedyś do kondzior to zrobimy obiecuje ;]
Undead
PostWysłany: Czw 23:53, 16 Lut 2006    Temat postu:

area = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_MORT_AREA
animationEffect = NM_ANI_SUDDENDEATH

hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_MORT_AREA
animationColor = RED
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 4.0
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 5.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

To jest na orshabaal_deathstar
Undead
PostWysłany: Czw 23:52, 16 Lut 2006    Temat postu:

ok dam a co jeszcze jak cos pisac do mnie jeszcze cos tam sie znajdzie
Naiko
PostWysłany: Czw 20:51, 16 Lut 2006    Temat postu:

HEHE Nom ale undead daj jeszcze orshabaal_deadsthar
Kondzior
PostWysłany: Czw 15:10, 16 Lut 2006    Temat postu:

heheh jeszce ich niewleilem jak naiko bedzie u mnei to sie tym zajmie xD
Naiko
PostWysłany: Czw 14:23, 16 Lut 2006    Temat postu:

Nom zna i bardzo dobrze xD
Seba
PostWysłany: Czw 14:22, 16 Lut 2006    Temat postu:

Undead sporo znasz xD
Kondzior
PostWysłany: Czw 13:51, 16 Lut 2006    Temat postu:

aha pogadam z nim thx
Undead
PostWysłany: Czw 0:24, 16 Lut 2006    Temat postu:

No naiko mowil ze mam to napisac a on juz bendzie wiiedziec gdzie wkleic no to napisalem
Kondzior
PostWysłany: Czw 0:22, 16 Lut 2006    Temat postu:

ale o co z nim i chodzi ze inni ludzie beda mogli uzywac tez ?? npisz fast to wklieje
Undead
PostWysłany: Czw 0:10, 16 Lut 2006    Temat postu:

Jak cos jeszcze chcecie pisac
Undead
PostWysłany: Czw 0:09, 16 Lut 2006    Temat postu:

area = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

attackType = ATTACK_FIRE
needDirection = false
areaEffect = NM_ME_SOUND
animationEffect = NM_ANI_NONE

hitEffect = NM_ME_EXPLOSION_DAMAGE
damageEffect = NM_ME_SOUND
animationColor = RED
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
-- UltimateExplosionObject.minDmg = (level * 2 + maglv * 2) * 1.3 - 30
-- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 2) * 2.0
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

TO jest na banshee_sonar
Undead
PostWysłany: Czw 0:08, 16 Lut 2006    Temat postu:

area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_HIT_AREA
animationEffect = NM_ANI_NONE

hitEffect = NM_ME_HIT_AREA
damageEffect = NM_ME_HIT_AREA
animationColor = RED
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

To jest na orshabaal_exori
Naiko
PostWysłany: Pon 15:48, 13 Lut 2006    Temat postu: FAQ

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